Green Media Studies


The initiative regularly publishes on issues like green media aesthetics, practices, industry developments and more in the form of peer-reviewed articles and book chapters or simply as white papers and pre-prints. Below selected publications (including download links where applicable) are listed chronologically in APA citation style.

  • op de Beke, L., Raessens, J., Werning, S. and Farca, G. (Eds. 2024). Ecogames. Playful Perspectives on the Climate Crisis. Amsterdam: Amsterdam University Press. 
  • Werning, S. (2024). Die Natur als transmediales Franchise? Zu den Möglichkeiten und Grenzen von Ecogames. montage AV, 32(2), [in print].
  • op de Beke, L. (2024). Dark Seasonality in Videogames. In S. Bremer & A. Wardekker (Eds.) Changing Seasonality: How Communities are Revising their Seasons. De Gruyter.
  • Op de Beke, L. (2021). Premediating climate change in videogames: Repetition, mastery, and failure. Nordic Journal of Media Studies 3(1), 184-199.
  • Op de Beke, L. (2021). Pastoral Videogames: Industry, Entropy, Elegy. Ecocene: Cappadocia Journal of Environmental Humanities2(2), 177-191.
  • Werning, S.,& van Vught, J. (2021). Taking Playful Scholarship Seriously. Discursive Game Design as a Means of Tackling Intractable Controversies. Eludamos: Journal for Computer Game Culture, 12(1), 101–121.
  • Werning, S. (2021). Ecomodding. Understanding and Communicating the Climate Crisis by Co-Creating Commercial Video Games. Communication +18(1), 1-27.
  • Raessens, J. F. F. (2019). Collapsus, or how to make players become ecological citizens. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Civic Engagement in a Mediatized Culture (pp. 92-120). Amsterdam University Press.
  • Werning, S. (2019). Analytical Game Design. Game-making as a cultural technique in a gamified society. In R. Glas, S. Lammes, M. de Lange, J. Raessens, & I. de Vries (Eds.), The Playful Citizen: Knowledge, Creativity, Power, (pp. 56–72). Amsterdam University Press.
  • Raessens, J. F. F. (2018). Ecogames: Playing to save the planet. In T. Meireis, & G. Rippl (Eds.), Cultural Sustainability: Perspectives from the Humanities and Social Sciences (pp. 232-245). (Routledge Environmental Humanities). Routledge.
  • Werning, S. (2018). Modding as a strategy to (de-)legitimize representations of religion in the Civilization franchise. In A. S. Ross & D. J. Rivers (Eds.), Participatory Digital Cultures and Contemporary Discourses of (De)Legitimization (pp. 307–325). Routledge.